Kids, Teens and Family Tech

Age Ratings and Content Filters Explained

How age ratings for games and apps are assigned, what the labels do and do not tell you, and how content filters try to enforce them on devices and services.

On this page
  1. What an age rating actually describes
  2. Who assigns the ratings
  3. Why labels differ between systems and countries
  4. What ratings leave out
  5. How content filters enforce ratings
  6. Why filters are imperfect
  7. Using ratings and filters sensibly

What an age rating actually describes

An age rating is a label that says which age group a game, app or film’s content is considered suitable for. It is mostly about what is shown: violence, frightening scenes, sexual content, strong language, references to drugs or gambling. It is usually not a measure of difficulty, educational value or whether a product is well made.

Ratings also tend not to cover everything a parent might care about. Many rating labels include short descriptors such as “violence” or “in-game purchases”, and some mention online interaction, but the main number or letter mainly reflects content in the product as reviewed.

Who assigns the ratings

Several systems operate around the world, and which one applies depends on the country and the platform. Some are run by industry-backed organisations, some by public bodies, and in some places the rating is tied to law, so that shops may be restricted from selling certain titles to young people. In others the system is voluntary.

For games on dedicated stores, the typical process is that the publisher fills in a questionnaire about the content, such as whether there is violence, how realistic it looks, or whether there is user-to-user communication. The rating body then assigns a rating, sometimes after reviewing footage, and the label is attached to the listing. Because the process often depends on what the publisher declares, rating bodies generally reserve the right to check and correct.

Mobile app stores tend to work in a similar way, often using a questionnaire that maps answers to a rating in each region. This is quick and covers a very large number of apps, but it means ratings may be less carefully reviewed than for a boxed console game. For more on how stores check submissions generally, the way app stores vet apps explains the strengths and gaps of that process.

Why labels differ between systems and countries

Different societies draw lines in different places. Something rated suitable for twelve-year-olds in one system may be marked older or younger in another. Age bands are not the same either: some use fixed ages, others use descriptive categories.

If you move between regions or buy from an overseas store, the label you see may not match what you are used to. That does not mean one is wrong, but it is a reminder that a rating is a judgement made by a particular body using particular criteria.

What ratings leave out

  • User-generated content. A game rated for a young age can still host chat, shared creations or live voice, and the content there is not reviewed in advance. Online game chat in particular is live and hard to review in advance.
  • Spending features. Purchases and randomised rewards may be flagged but are not necessarily reflected in the age number. In-game purchases and loot boxes are covered separately.
  • Updates. A product can change after it is rated, though many systems expect a re-rating if content changes substantially.
  • Individual maturity. A rating is a broad guide, not a verdict on any particular child.

How content filters enforce ratings

A content filter is software or a setting that blocks or limits access to material. Filters operate at several levels:

  • Device and account settings. Phones, tablets and consoles usually let an adult choose a maximum age rating for apps, games, films and music. Anything above the chosen level is hidden or needs approval before it can be downloaded or opened.
  • Store and platform settings. Video, music and app services often have restricted modes or child profiles that limit what appears in recommendations and search.
  • Browser and search settings. A safe-search option reduces explicit results, and some browsers or add-ons block categories of sites.
  • Network-level filtering. Some routers and DNS services block categories of websites for all devices on the home network. Because they act on the DNS servers a network uses, changing those settings affects every connected device.

Many of these options sit together under parental controls, which also have limits worth knowing about.

Why filters are imperfect

Filters usually rely on lists, categories and automated classification. That causes two kinds of mistakes: they can block harmless material (over-blocking) and let unsuitable material through (under-blocking). New sites appear constantly, and content that is harmless on one page can sit beside something else on the same site.

Filters also only work where they are applied. A restriction on one device does not cover a friend’s phone, a school computer or a different browser profile. Older children may find ways around settings, and some tools can be bypassed by switching networks, for example moving from home Wi-Fi to mobile data.

Using ratings and filters sensibly

  1. Look at the rating and the descriptors, not just the age number.
  2. Check for chat, purchases and sharing features separately.
  3. Set the age limit on the child’s account or device so it applies by default.
  4. Treat filters as a safety net. A conversation about what to do if something upsetting appears is usually more effective than relying on blocking alone.
  5. Review settings periodically, since children grow and platforms change their menus.

No combination of ratings and filters can guarantee that a child never sees something unsuitable, but they can reduce how often it happens and make it easier to notice and talk about when it does.

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